[Reviews] Rayman Legends

This is how you do it! Rayman Legends is the new champ of simultaneous multiplayer platforming.

[Reviews] Skylanders Swap Force

The goal here is still to sell you toys, but that's okay because the game design itself is still good too...

[Reviews] Glare

A platformer that's worth a look, if only through narrowed eyes while maintaining a piercing stare.

Join the HonestGamers contributor community and grow as a...

In late 1998, while living in a community college dormitory, I began work on the single-page Geocities site that eventually grew into HonestGamers. Today, that site boasts more than 8200 reviews contributed by general readers, freelancers, and volunteer staff, including nearly 700 reviews that I wrote myself. I've worked with talented folks around the industry, including people who from there went on to contribute to fine outlets such as IGN, Eurogamer, GameSpot, and numerous others. It has been a blast.

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Valhalla Knights 3

When I received the Valhalla Knights 3 assignment, I didn't have a lot idea what to expect. I had played the first game in the series a fair bit, but that was years ago. My memory was a bit hazy, and besides, a third installment can be worlds apart from a first one.

Almost immediately, Valhalla Knights 3 captured my attention with its unique environment and premise, which are a lot different from the usual medieval trappings that you'll find in most RPGs. I have no issue with those trappings, actually, but what I found here was something fresh and exciting.

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LEGO City Undercover

I had wanted to write a review or two for GameCritics for years, but I never got around to approaching the site about the possibility. I instead admired it from afar, you might say, since practically its inception.

The long-term stalking was made easier by the fact that GameCritics is an old site. I first noticed it not long after I launched the first version of the site now known as HonestGamers back in 1998, and I had reason to keep noticing because GameCritics published some pretty cool reviews and even worked with one of the people who was briefly staff at HonestGamers.

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What's the real reason Ubisoft delayed Watch Dogs so close to...

Earlier today, Ubisoft delayed Watch Dogs, one of the most anticipated titles of the 2013 holiday season. The announcement comes only one month before the game was supposed to arrive in stores.

"We struggled with whether we would delay the game," Ubisoft wrote in its blog entry. "But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience."

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Additional Articles:

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