[Reviews] Phantom BreakerThe fighting game you'll likely never get to play is also the fighting game you likely wouldn't want to play...
If you've been dreaming of charming fantasy worlds and the magic of flight, NiGHTS could be right up your alley.
I had always meant to put some serious time into the NiGHTS franchise, but initially it was only available on Saturn and then the Wii sequel happened but there were too many other games that I wanted more and then it wasn't available to buy locally and... things happen.
When I had the chance to finally secure a copy of the game, that copy was actually a download and I was only receiving it because the game would release soon and GameSpot needed someone to review it. I was more than happy to lend a hand, and I'm glad I did because it helped me find new appreciation for one of SEGA's most overlooked properties.
A pain in the arm, but still good fun for party game lovers.
I have been fortunate for most of my life thus far, in that I've encountered relatively few situations that left me in significant pain. There have been exceptions, though, and one such exception--oddly enough--was Mario & Sonic at the London 2012 Olympic Games.
When I received the assignment reviewing Mario & Sonic at the London 2012 Olympic Games, I was delighted because I've loved the Mario Party games for ages and I was anxious to experience gaming built around the Olympics but with familiar characters. When the game arrived, I dove right into the task, and I was having a lot of fun.
Short on refinement and almost everything else.
I'm not going to spend any time providing context for this particular review, in part because I admit to being rather frustrated by some of the feedback my review received from readers who couldn't believe that I didn't approach the assignment with some sort of inappropriate agenda. I don't see how any good can come out of engaging with those comments, directly or otherwise.
Good fun with plastic pieces in Middle-Earth.
A lot of material wound up on the cutting room floor when I wrote this piece, including most of a whole first draft. My initial draft didn't pull the various elements together in a meaningful way, so I started from scratch when I tried again and that one came together the way that was intended.
The game itself is, I suppose, much like any other LEGO title. I've actually played a fair number of those, thanks to various review assignments and guide projects over the years, so it was easy to see how LEGO Lord of the Rings compares to past endeavors--most obviously with its large, connected world--but hard to capture that in a way that might make sense to newcomers.
                                                            
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