[Reviews] BattleshipWhatever awful things you've heard about the movie, multiply that by 10 and you have the game...
An enjoyable blend of strategy elements and old school platforming that is not to be missed...
I've now reviewed more than 30 games at GameSpot, and (as far as I know) this is still the only review of mine that got the video treatment. I have no idea why that was the case, either, because nothing about the game screams "Make a video out of me" any more than anything encountered in the other games I reviewed.
With that said, A Valley Without Wind 2 was a lot of fun. There were some awkward moments at the start, but I was surprised how much I loved it once I sunk some time into it and got a handle on how the various elements come together. Then I went beck and played the previous release (which the publisher kindly made available to anyone who got the sequel) and I was amazed by how much the sequel improves on the interesting original.
One of the greatest Tales games to date works beautifully on the tiny screen.
Joystiq publishes something called the "deja-review," which is a fancy term meaning that if a game was widely available years ago, a review of an updated release of that title will be shorter and will focus specifically on how it fares on the new platform compared to its original release.
As a freelancer, Tales of the Abyss was my chance to dip my toes in that water. I was already familiar with the older release from covering it previously (I believe for Hardcore Gamer Magazine), and I had liked the game enough at the time that I picked up a retail copy even though I already had a review build. That made it easy to play the old game and the new one again when I landed the assignment at Joystiq.
Prepare to suffer for your choice to spend a bunch of time with Luigi... but only in the best of ways!
I remember playing The Lost Levels on the old Super Mario All-Stars cartridge and being amazed by how difficult the game was compared to Super Mario Bros. Poisonous mushrooms, a slew of bottomless pits and numerous other hazards made for a punishing follow-up to one of the greatest platformers of all time, and mostly you might say I survived the ordeal more than I enjoyed it.
One of the more memorable aspects of that title was Luigi's improved jumping ability. He went from being a palette swap to taking on an identity of his own, one that also had been noticeable in the North American version of Super Mario Bros. 2. I finally got the message from Nintendo: Luigi jumps higher than his more rotund brother does.
Turn tower defense on its head and you'll discover that it works just as well the other way around...
I really do appreciate a good tower defense title. Though I had played games with certain elements of that popular genre, I became hopelessly addicted to the mini-game included in 3D Dot Game Heroes. Plants vs. Zombies also charmed me to no end, and since then I've played a number of other leading titles within the genre, as well.
Anomaly: Warzone Earth offered me the chance to experience it all from the other side. Perhaps predictably, I found myself charmed all over again.
If you'd like to see just why the game worked so well for me, read my Anomaly: Warzone Earth review over at Joystiq.
                                                            
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